The Principles of Sound
Principles of Sound
Below is some theory for sound, useful to better understand audio production for engineers, mixing engineers and electronic music producers.
- 
         Sound is a means of communication
 
- 
         Communication involves 3 basic elements:
 
 1) Stimulus 2) Medium 3) Reception
 
- 
       
  Sound is produced in the form of a pressure wave caused by vibrations
 
 Frequency
 
- 
         The rate of vibrations determines the frequency of the sound
 
- 
         Frequency is defined as the number of cycles per second
 
- 
         Frequency is measured in Hertz (Hz)
 
- 
         Frequency is related to pitch
 
- 
         Frequency spectrum for the human ear is 20Hz to 20000Hz
 
- 
         The human ear does not perceive each frequency in the spectrum at an
 equal level of loudness
 
- 
         A common unit used to measure sound level is db SPL (Sound Pressure
 Level in decibels)
 
- 
         Phon is a measure of perceived loudness
 
- 
         High frequencies contain more directional information while low
 frequencies tend to be more omni-‐directional
 
 Wavelength
 
  The physical dimension of 1 complete cycle  High frequencies have shorter wavelengths  Low frequencies have longer wavelengths  Longer wavelengths have more energy
 
     Phase
     
- 
         The displacement in time of a wave
 
- 
         Phase shift occurs when waves of the same frequency are not similarly
 displaced
 
- 
         Can result in total cancellation of a particular frequency
 
- 
         Phase interference is commonly a result of direct and reflected sounds
 
 Harmonic Content
  Harmonics are integer multiples of the fundamental frequency  The fundamental frequency provides the basic tone of a sound
 
 Octaves
  An octave is the 8 note separation of a scale in modern music  It is a halving or doubling of frequency
 
 Waveforms
  Can be simple (a sine wave) or complex (speech)  White noise has equal energy per frequency
  Pink noise has equal energy per octave
 
 Acoustic Envelope
  An important aspect influencing the waveform of a sound is its envelope
  Every instrument produces its own envelope which works in combination
 with its timbre to determine the subjected sound of the instrument
  The envelope of a waveform describes the way its intensity varies from the
 time that the sound is produced until it dies away
  The envelope describes a relationship between time and amplitude  An acoustic envelope has 4 basic sections: Attack, Decay, Sustain and
 Release
 
   Dynamic Range
 Dynamic range is the difference between the softest and loudest parts of a sound
   
Haas Effect
 2 similar sounds arriving within 30ms of each other will be perceived as 1 single sound. However, the earlier arriving sound will provide location information
   
Feedback Loop
 A feedback loop occurs between of an output signal and an input signal
  
 Dynamic range is the difference between the softest and loudest parts of a sound
Haas Effect
 2 similar sounds arriving within 30ms of each other will be perceived as 1 single sound. However, the earlier arriving sound will provide location information
Feedback Loop
 A feedback loop occurs between of an output signal and an input signal



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